Well i have been messing with different methods/ styles and ive finally found a technique i like. Its a mixture of organic/ inorganic modeling mixed with the style of Jim Mahfood, Lost city of Atlantis and soft style cell shading of Team Fortress 2/ Between Bears and Salesman Pete !
Its looking good so far.... got my characters designed just building them at the moment.
Heres what i have so far on the character front:
Concept sketch:
Here's my 3Ds Max start of luke, took me about 1 hour to get it looking right !
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