Below is the finished link of my final Interactive Narrative. I am quite happy how it came out since i changed my narrative allot from my last topdown design due to the reason that i hated parts of the story because it felt way too repetative. I think i have the right amount of narrative as well as combat.
http://fc06.deviantart.net/fs70/f/2009/349/0/1/Zombie_Interactive_Narrative_by_CJDooDle.swf
Showing posts with label Interactive Narrative Project. Show all posts
Showing posts with label Interactive Narrative Project. Show all posts
Tuesday, 15 December 2009
Thursday, 29 October 2009
Interactive Narrative Project: Design
After looking at my researsch and different interactive narratives i started spitballing some ideas on what kind of narratives i could produce.
here are my notes on the ideas i came up with:
I like alot of the ideas on the page but some of them require alot of time and extensive flash knowledge to create so i have decided that i am going to run with the zombie idea.
One of the main reasons that i came up with the zombie idea was because i hade recently watched zombieland and that when encountering zombies there are rules to follow to surevive. This quality made me think that creating a zombie themed flash I.N.would have both a great narrative and interesting interactivity.
Looking back at some of my research i noticed one video that inspired me, the "HIT ME" video. i thought i could have the same interactive experience for the zombie encounter, but adding my creative touch to it.
Now that i have my final idea i have to decide what medium i should use to build my creative vision.
Here are my ideas:
I know there are only a few ideas here but these are all the techniques i can produce in the three week timeframe.
I think to stice to one medium would be abit boring so im going to Use 3D photos,Photo's, Movies from a camera phone. Hopefully these mediums will increae the interest of my interactive narrative.
The next step is to create my zombie based narrative and see if it works.
Here is my sketch book results:
Now from what i can see it works but i think the only way out is to build it and see what happens.
Now in this design tree i have noticed there i a key interactive section which i need to test first. When it's finished it will be so much easier to add in the narrative sections.
The only way to test the interactive section is to build it, so im going to create a flash based demo of the interactive section.
Here is a list which i created and a mini design tree to help me produce the demo:
here are my notes on the ideas i came up with:
I like alot of the ideas on the page but some of them require alot of time and extensive flash knowledge to create so i have decided that i am going to run with the zombie idea.
One of the main reasons that i came up with the zombie idea was because i hade recently watched zombieland and that when encountering zombies there are rules to follow to surevive. This quality made me think that creating a zombie themed flash I.N.would have both a great narrative and interesting interactivity.
Looking back at some of my research i noticed one video that inspired me, the "HIT ME" video. i thought i could have the same interactive experience for the zombie encounter, but adding my creative touch to it.
Now that i have my final idea i have to decide what medium i should use to build my creative vision.
Here are my ideas:
I know there are only a few ideas here but these are all the techniques i can produce in the three week timeframe.
I think to stice to one medium would be abit boring so im going to Use 3D photos,Photo's, Movies from a camera phone. Hopefully these mediums will increae the interest of my interactive narrative.
The next step is to create my zombie based narrative and see if it works.
Here is my sketch book results:
Now from what i can see it works but i think the only way out is to build it and see what happens.
Now in this design tree i have noticed there i a key interactive section which i need to test first. When it's finished it will be so much easier to add in the narrative sections.
The only way to test the interactive section is to build it, so im going to create a flash based demo of the interactive section.
Here is a list which i created and a mini design tree to help me produce the demo:
Thursday, 22 October 2009
Interactive Narrative Project: Research
Well if I want to create a really interesting interactive narrative I have to find existing and find out what makes it tick!
Looking on the web and playing videogames I found some good examples of interactive narrative that I think will benefit my final outcome:
Magnolia: www.magnoliathemovie.com/#
I think this is a really interesting interactive narrative because of the way it plays as if it’s a trailer, the song at the start of the flash video really fits the piece once you realise the story of each characters, which is activated by hovering over each character. Thankfully the video loops because I didn’t realise how to interact with the video at first which is a bit stupid. I think that it should have been a bit more obvious but still a nice feature. The text on the bio is the wrong colour because it makes it really hard to read in some cases. I think the video clips were chosen wisely because once you read each bio you realize the intricacies of each character and how they are all connected which means the story has a good non-linear narrative. The genera for this narrative I think would be a dram because of how each character is facing an internal conflict as well as being a protagonist and a antagonist. I think creating an interactive narrative like this would be easy but still classy.
Mass Effect:
This is another really interesting way of creating an interactive narrative but using a different medium other than video. This game really explores a whole new idea of storytelling by giving the player complete control of the main character, I mean you control not only his body but the way you want the other characters in the game to react to you and you get given options on what to say if a character asks you a question. The great thing about it is that it pushes the way a story is told by letting you create it your way, letting you have the ultimate creative game experience on the market. To get this experience right you have to have a deep and interesting narrative which thankfully this has in bucket loads. Due to the fact that this interactive narrative is a game, this increases the special awareness element because it give you the creative freedom to view any situation from any angle which in films and animations sometimes can be limited to a set viewpoint. In conclusion it’s a really compelling game that has set the bar for creative interactive narratives in the gaming industry.
Here is a video showing you the features of the game:
HIT ME :
This is a great little interactive narrative by Ben Smallman... well its not really a narrative but its interactive qualitys are intreaguing and it has deffinatly given me some ideaz on interactive techniques that i could produce in my interactive narrative. I think its a great way to fuse still pictures with moving images which is probably something i should consider doing that in my project. Over all a very clever little flash game.
Here is the site if you wish to see it: http://www.albinoblacksheep.com/flash/hitme
Looking on the web and playing videogames I found some good examples of interactive narrative that I think will benefit my final outcome:
Magnolia: www.magnoliathemovie.com/#
I think this is a really interesting interactive narrative because of the way it plays as if it’s a trailer, the song at the start of the flash video really fits the piece once you realise the story of each characters, which is activated by hovering over each character. Thankfully the video loops because I didn’t realise how to interact with the video at first which is a bit stupid. I think that it should have been a bit more obvious but still a nice feature. The text on the bio is the wrong colour because it makes it really hard to read in some cases. I think the video clips were chosen wisely because once you read each bio you realize the intricacies of each character and how they are all connected which means the story has a good non-linear narrative. The genera for this narrative I think would be a dram because of how each character is facing an internal conflict as well as being a protagonist and a antagonist. I think creating an interactive narrative like this would be easy but still classy.
Mass Effect:
This is another really interesting way of creating an interactive narrative but using a different medium other than video. This game really explores a whole new idea of storytelling by giving the player complete control of the main character, I mean you control not only his body but the way you want the other characters in the game to react to you and you get given options on what to say if a character asks you a question. The great thing about it is that it pushes the way a story is told by letting you create it your way, letting you have the ultimate creative game experience on the market. To get this experience right you have to have a deep and interesting narrative which thankfully this has in bucket loads. Due to the fact that this interactive narrative is a game, this increases the special awareness element because it give you the creative freedom to view any situation from any angle which in films and animations sometimes can be limited to a set viewpoint. In conclusion it’s a really compelling game that has set the bar for creative interactive narratives in the gaming industry.
Here is a video showing you the features of the game:
HIT ME :
This is a great little interactive narrative by Ben Smallman... well its not really a narrative but its interactive qualitys are intreaguing and it has deffinatly given me some ideaz on interactive techniques that i could produce in my interactive narrative. I think its a great way to fuse still pictures with moving images which is probably something i should consider doing that in my project. Over all a very clever little flash game.
Here is the site if you wish to see it: http://www.albinoblacksheep.com/flash/hitme
Interactive Narrative Project: Introduction
The whole Multimedia group has been split into 3 smaller groups, G1,G2,G3, where we have been given different projects to do throughtout the first term and possibly second. My group (G3) have been told to produce an interactive narrative for are first project.
The first Seminar Basically introduced the concept of a interactive narrative. First of all we had to find out what exactly is a narrative, and from what i can tell it is a number of small scenes which when connected allow the end user to see the whole creative view, giving them a better understanding of the story.
All narratives have a basic structure. They have to have charachters, conflict and plot for them to work. Plot is sometimes confused with narrative but plot is actully the little segments that happen in the entire story. In a story You always have main charachter(s) where the plot revolves around them. The two main type of charachters are the "PROTAGONIST" who has to always face conflict mainly known as the "good guy". Then you have the "ANTAGONIST" who is ditermand to create hardship for the protagonist which he then has to face.
Now the conflicts that the main characters have to face can be anything but the main two types are "Internal" and "External".
For example: People against some distructive element (Day After Tomorrow), People against People (Black Hawk Down), People against the undead (28 Weeks Later)and many more. Then you have "Internal" conflict, so the character(s) have to face a struggle within there mind, so against multiple personalites of trying to see what is real or not.
Here is Freytag’s Pyramid which shows the elements of plot and how they are ushaly layed out but sometimes this is not the case...
The first Seminar Basically introduced the concept of a interactive narrative. First of all we had to find out what exactly is a narrative, and from what i can tell it is a number of small scenes which when connected allow the end user to see the whole creative view, giving them a better understanding of the story.
All narratives have a basic structure. They have to have charachters, conflict and plot for them to work. Plot is sometimes confused with narrative but plot is actully the little segments that happen in the entire story. In a story You always have main charachter(s) where the plot revolves around them. The two main type of charachters are the "PROTAGONIST" who has to always face conflict mainly known as the "good guy". Then you have the "ANTAGONIST" who is ditermand to create hardship for the protagonist which he then has to face.
Now the conflicts that the main characters have to face can be anything but the main two types are "Internal" and "External".
For example: People against some distructive element (Day After Tomorrow), People against People (Black Hawk Down), People against the undead (28 Weeks Later)and many more. Then you have "Internal" conflict, so the character(s) have to face a struggle within there mind, so against multiple personalites of trying to see what is real or not.
Here is Freytag’s Pyramid which shows the elements of plot and how they are ushaly layed out but sometimes this is not the case...
(Image From http://web.cn.edu/kwheeler/freytag.html)
Defining a Narative:
Well i know how a narrative works and how its structured but how do i define it, well i found that "wilkens et al" (2004) had a perfect deffinition for a narrative
"A chain of events related by cause and effect occuring in space and time and involving some "Agency" or intentioality"
Bassicaly the "Agency" is usally filled in by a charachter or narrater whos purpose is to progress the chain of events along along, which means that the cause/ effect and the agency combine to form a working narrative.
Now the events that form a narrative can occure in two ways. Linear and non-linear.
So linear would be having the events unfold sequential manner. So the classic hollywood story structure. e.g. Hudson hawk is a good example of this type of narrative structure.
Then you have non-linear which means the events ufold in a non sequential manner. A great example of this is in Tarantino's "SIN CITY", where differnt stories unfold in different time lines but when all watched you realise that they are all interlinked.
Defining a Narative:
Well i know how a narrative works and how its structured but how do i define it, well i found that "wilkens et al" (2004) had a perfect deffinition for a narrative
"A chain of events related by cause and effect occuring in space and time and involving some "Agency" or intentioality"
Bassicaly the "Agency" is usally filled in by a charachter or narrater whos purpose is to progress the chain of events along along, which means that the cause/ effect and the agency combine to form a working narrative.
Now the events that form a narrative can occure in two ways. Linear and non-linear.
So linear would be having the events unfold sequential manner. So the classic hollywood story structure. e.g. Hudson hawk is a good example of this type of narrative structure.
Then you have non-linear which means the events ufold in a non sequential manner. A great example of this is in Tarantino's "SIN CITY", where differnt stories unfold in different time lines but when all watched you realise that they are all interlinked.
We then got are brief where we have to create our own "Interactive Narative" in flash using Action Script 3.0.
Before i even start trying to create my Interactive narative i have to find some examples so it will help me further my design.
Subscribe to:
Posts (Atom)




